In this guide to the best Town Hall 6 farming base setup, I will be
revealing the best defense layout in Clash of Clans for TH6 players. Not
to start off this guide on a sour note, but you should know that Town
Hall 6 players have the hardest time protecting their resources of any
Town Hall level in Clash of Clans.
If you did not already know, in Clash of Clans, players can only
attack other players that have one level lower of a Town Hall without
facing a significant (50%+) loot reduction penalty. To clarify, if a
Town Hall 6 player had 200,000 gold available to steal during a raid, a
Town Hall 8 player would only see 100,000 gold being available.
The end result of this penalty dynamic is that most of your farming
is done by attacking players one Town Hall level lower than you. This
means that at Town Hall 6, you are primarily fodder for Town Hall 7
players. Town Hall 7 results in the largest upgrade in farming army size
and strength in all of Clash of Clans, leaving Town Hall 6 players at
their mercy.
The reason TH7 players are so much stronger than TH6 players is that
Town Hall 7 players get an extra army camp, resulting in 50 more
supplies. TH7 players also unlock the Barbarian King, the first hero
unit in CoC. Finally, Town Hall 7 players get to upgrade their
Barbarians, Archers, Wall Breakers, Giants, and Goblins – all common
farming units. Town Hall 7 players get to counter all these extra units
and upgrades with an extra Air Defense, an extra Mortar, an extra Archer
Tower, two extra Cannons, two Hidden Teslas, and 50 extra Walls. Town
Hall 6 players just are not equipped to deal with an upgraded TH7 army.
With that said, a great farming base setup is still better than a
less-optimal setup. With a good base layout, most of the time you do not
have to lose all your resources. Instead, at this level, you will find
you typically lose 1-2 storage units from most enemy raids. You will
also get the occasional free shield from your Town Hall getting picked
off by a few units. You will not typically get fully wiped by TH7
players until you start banking up 1,000,000 + of each resource type.
TH6 Base Setup: Video Guide
The video below shows my recommended Town Hall 6 base setup and
demonstrates it fending off a variety of attacks that you are likely to
see at this Town Hall level:
CoC Town Hall 6 Base Layout & Strategy Discussion
The above picture represents a fully-maxed Town Hall 6 base using my
recommended layout. There is no good “trophy base” for this level range,
as Town Hall 7+ players can wipe you with using just Barbarians and
Archers, even with this maxed out base setup. There is no point in
trying to protect your trophies defensively when you cannot stand up to
most players in the first place.
Note that I still recommend keeping the Clan Castle on the outside of
the base. While our base is getting larger, it is still not big enough
to prevent units from being easily lured out of the Clan Castle and then
subsequently destroyed. I would rather save center space for our
Mortars, Air Defense, and storage buildings.
Note that every storage building is behind its own wall. I think this
is particularly important at Town Hall 6 due to how often TH7 enemies
will get 50%+ clears. Splitting up your resources so much ensures that
you only have to lose 1-2 storage buildings even in the event of a 70%+
clear.
The center of the base includes a Mortar and an Air Defense. The Air
Defense is the center feature of the entire base, as only having one Air
Defense is the biggest weakness of Town Hall 6. Even other Town Hall 6
players can give you trouble if you leave your Air Defense exposed,
thanks to the introduction of the Healer at this level range.
Note that both Wizard Towers are within range of two storage units.
One of easiest ways to take out storage units is with either clusters of
Goblins or Archers, and the Wizard Tower is strong against both. The
Wizard Tower is never paired behind the same wall with a storage
structure, as this prevents Goblins from breaking down a wall to your
storage units while simultaneously breaking open a wall for Giants.
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