Town Hall 7 is the first level in Clash of Clans where players
actually have enough walls, traps, and towers piece together a very
effective defensive layout. With the right base set up, TH7 players can
create a farming, war, or trophy setup that will make other players
think twice before attacking.
While you can still get cleared by enemy players using more expensive
units (like a full Dragon army), players using the layout recommended
in this guide will find that the majority of attackers will end up
sniping a Town Hall or taking out just 1 storage building, leaving the
bulk of your loot untouched.
TH7 Base Setup: Video Guide
The video guide below demonstrates the recommended base layout in
action. While most of the video is focused on farming, the base can be
easily converted into a highly effective war or trophy base by placing
the Town Hall in the center of the base.
This build is known as “The Mantis” and is not my original creation. I picked it up off the Supercell forums
and it was originally posted by forum user Heizenbrg. I was looking for
a base that would easily swap with a Town Hall for Clan Wars
(pre-update that allowed for a separate war base). I was impressed with
how well the base performed, and adopted this wall layout as my
permanent base, moving the buildings around to adapt to different
circumstances.
CoC Town Hall 7 Base Layout & Strategy Discussion
With the big increase in number of walls and towers available at Town
Hall 7, this base has a lot going on as compared to early Town Hall
defenses. Below, I will break down why certain buildings are placed the
way they are and how the base plays out.
One new feature of this base not used at earlier Town Hall levels
is the presence of three openings in the wall that serve to funnel
Giants over Spring Traps or Big Bombs. When towers are close to one
another with no walls between them, it is natural for Giants to move
from one tower to the next. With only a single gap of space for the
Giants to travel over and a Spring Trap placed carefully in this space,
Giants get flipped.
Most (but not all) players are wise to funnels at this point. A
well-placed funnel is often enough to discourage an attack altogether,
so do not consider it a loss if players know they should avoid funnels.
What the funnels really do is limit the areas that players can attack
from when approaching this base. Nearly every attack on this base comes
from one of three spots. Ground attacks almost exclusively come from
either the southwest or northwest edges of the base. Air attacks come
almost exclusively from either the northwest edge or southern point of
the base. Since there is an extra storage unit on the west side of the
base, most attacks come from the western side.
Ground attacks from the southwest are the most common. Players use
Wall Breakers to break through the southwestern wall in order to get
access to the cell with the Cannon and Archer Tower. Two more sets of
Wall Breakers are dropped, giving players access to the center cell of
the base that contains the Air Defense towers as well as two of the
three Mortars. The Town Hall is specifically placed at the southwestern
portion of the base; not only does it provide a buffer against ground
attacks, but it ensures players get a shield with each enemy attack.
I typically do not like to place both Air Defenses and two Mortars so
close to one another. There are too many valuable structures in the
center cell. However, this is a necessary evil at TH7, as piling a lot
of structures in the center of the base gives you a large enough base to
fit the Clan Castle perfectly in the center of the base without
allowing its units to be easily lured out.
The best thing about the specific layout of the base pictured above
is that it is designed to protect the Dark Elixir storage. Both Wizard
Towers are within range of the Dark Elixir storage, as are all three
Mortars. Goblins cannot tank the towers with a Healing Spell while
burning down the Dark Elixir storage. Instead, the enemy player needs to
clear most of the base before getting access to the Dark Elixir
storage. Dark Elixir is by far the most valuable resource at Town Hall 7
as players are all struggling to get enough Dark Elixir to unlock and
then upgrade their Barbarian King.
Wars and Trophies
For Wars and Trophies, simply swap out one of the structures within
the center of the base and replace it with the Town Hall. You will have
to move some of the buildings around so that the Town Hall is in the
center of the base (as a 4×4 building, it must be placed directly in the
center of the chamber to fit). For Clan Wars, you can just put a
storage building on the outside of the base. If you want to farm
trophies but protect your resources, you may need to rearrange a bit
more to make the base work.
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