A player’s use of the Wall Breaker in Clash of Clans is highly
indicative of their skill and army composition mastery. New or low-skill
players will not use Wall Breaker, moderately skilled players will use
Wall Breakers but use too many, whereas great players will use just the
right amount of Wall Breakers to get the job done.
In this guide to the Wall Breaker, I will not only discuss important
stats (such as how many Wall Breakers it takes to break down a given
wall), but I will also reveal how to perfectly deploy the Wall Breaker
so that you can fit into the great player category.
Wall Breaker Basic Information, Stats, and Levels
Training Time: 2 minutes
Supply Cost: 2
Movement Speed: 24
Targets: Ground (area splash)
Preferred Target: Walls (40x Damage)
Barracks Required: Level 5
Supply Cost: 2
Movement Speed: 24
Targets: Ground (area splash)
Preferred Target: Walls (40x Damage)
Barracks Required: Level 5
Level
|
Damage Per Second
|
Attack Speed
|
Damage vs Walls
|
Hitpoints
|
---|---|---|---|---|
1 | 12 | 1 attack per second | 480 | 20 |
2 | 16 | 1 attack per second | 640 | 24 |
3 | 24 | 1 attack per second | 960 | 29 |
4 | 32 | 1 attack per second | 1280 | 35 |
5 | 46 | 1 attack per second | 1840 | 42 |
6 | 60 | 1 attack per second | 2400 | 54 |
Level | Training Cost | Upgrade Cost | Laboratory Level | Town Hall Requirement |
1 | 500 | None | None | 3 |
2 | 1000 | 100,000 | 2 | 4 |
3 | 1500 | 250,000 | 4 | 6 |
4 | 2000 | 750,000 | 5 | 7 |
5 | 2500 | 2,250,000 | 6 | 8 |
6 | 3000 | 6,750,000 | 8 | 10 |
Number of Wall Breakers (by level) Required to Break Down a Wall
Note that the Wall Breaker does 40 times its base “damage per second”
to enemy Walls upon explosion. Here is a table outlining the most
important Wall Breaker metric to know: the amount of Wall Breakers it
takes to break down any given level of enemy wall:
Wall Breaker Level 1
|
Wall Breaker Level 2
|
Wall Breaker Level 3
|
Wall Breaker Level 4
|
Wall Breaker Level 5
|
Wall Breaker Level 6
|
|
---|---|---|---|---|---|---|
Wall Level 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Wall Level 2 | 2 | 1 | 1 | 1 | 1 | 1 |
Wall Level 3 | 2 | 2 | 1 | 1 | 1 | 1 |
Wall Level 4 | 2 | 2 | 1 | 1 | 1 | 1 |
Wall Level 5 | 3 | 3 | 2 | 2 | 1 | 1 |
Wall Level 6 | 5 | 4 | 3 | 2 | 2 | 1 |
Wall Level 7 | 6 | 4 | 3 | 2 | 2 | 2 |
Wall Level 8 | 7 | 5 | 4 | 3 | 2 | 2 |
Wall Level 9 | 9 | 7 | 5 | 4 | 3 | 2 |
Wall Level 10 | 12 | 9 | 6 | 5 | 3 | 3 |
Wall Level 11 | 15 | 11 | 8 | 6 | 4 | 3 |
Wall Breakers have low-health but move fairly fast. The biggest
vulnerability of the Wall Breaker is that when it reaches a wall, it
will pause for one second before exploding. If it is killed by an enemy
tower before exploding, the Wall Breaker will not explode and will be
lost. Archer Towers typically will 1-shot a Wall Breaker, assuming the
player you are attacking has kept up with upgrades. Big Bombs and Mortar
Shots are also common killers of Wall Breakers.
CoC Wall Breaker Strategy
Wall Breakers are naturally the only unit in the game which
specifically target walls, something that they do very well. However,
note that the Wall Breaker has a long training time (2 minutes for a 2
supply unit) and is on the expensive side.
Deploying Wall Breakers Safely
Since Wall Breakers are expensive, you need to deploy them safely in
order to make sure each one goes off and hits its target wall. In order
to drop them safely, you both need to trigger initial traps as well as
drop tanking units. The Giant makes for the ideal tanking unit. Drop 1-2
Giants and when the Cannons and Archer Towers start to focus on the
Giants, drop your Wall Breakers. Make sure to time your Wall Breaker
deployment in between Mortar shots so that the Wall Breakers do not get
hit by Mortars.
Note that at Town Hall 7 I do recommend a Barbarian, Archer, and Wall
Breaker combination for farming, which means you will not have a Giant
available to tank for the Wall Breaker. In this case, make sure you have
10 Barbarians out there tanking, as a few Barbarians will get killed
long before the Wall Breakers can make it to the enemy’s wall and
explode.
When you deploy Wall Breakers, try to deploy the minimum number
required as indicated by the table earlier in this guide. If a wall
requires two Wall Breakers to take down, make sure you drop both at the
same time with good timing. You can drop 2 Wall Breakers, pause for 1.5
seconds, then drop 2 more if there is heavy enemy fire. This will ensure
you take down the wall without both of your pairs of Wall Breakers
getting destroyed by Mortar fire. It also ensures that if all 4 Wall
Breakers survive, the first two will attack the first wall, whereas the
second pair will take down another wall.
Wall Breakers for Farming
As noted above, Wall Breakers take a long time to train and cost a
lot of Elixir. Consider that ten level-5 Wall Breakers will run 30,000
Elixir and take 20 minutes for one Barracks to train – a similar Elixir
and supply cost to a Dragon! As a result, I do not recommend farming
with them before Town Hall 7. At Town Hall 6 and below, you are better
off just using Archers and Barbarians and not trying to break down too
many walls.
Due to their cost, you have to be very careful with your Wall Breaker
usage if you want to farm efficiently. At Town Hall 7 and above, I
recommend keeping 8-10 Wall Breakers trained and ready with your army,
but just because you have them trained does not mean you have to use them.
You want to carry this many Wall Breakers because they are useful if
you run into a well-defended Dark Elixir storage or a particularly
lucrative enemy base, but you do not want to burn through them just
because you have them. Even if you can get away with just using 6
instead of all 10, you will save a significant amount of time and
Elixir.
Wall Breakers for War Armies
Wall Breakers are very useful for war armies in Clash of Clans if you
are using ground troops (other than Hog Riders). You would use them in
the same way you would with a farming army – to break down walls and
access the center portion of the enemy’s base.
You want to use the Wall Breakers earlier in the battle rather than
later. Once you take out most of an enemy’s base, there are less towers
up dealing less damage to your army, allowing them to more easily break
down enemy walls.
Wall Breakers and the Rage Spell
If you run into a very lucrative enemy base or are battling in a War
and plan to use the Rage Spell (or multiple Rage spells), be sure to
adjust your Wall Breaker usage. A Rage Spell will not only allow the
Wall Breaker to get to a wall and blow up faster, but the damage boost
also often means that a single Wall Breaker will be able to take down a
target enemy wall. If you are planning on using a Rage Spell or two, you
can take down most of an enemy’s walls with around just 10 Wall
Breakers.
Wall Breakers As a Clan Castle Unit
Wall Breakers are among the most hated units to use in the Clan
Castle. They do little damage to regular units, since their 40x bonus
damage to walls only. Even though they deal splash damage when they
explode, the damage is so light that it hardly matters. Most of the time
the Wall Breaker will not even go off since it takes a full second for
them to pop.
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