As its name would indicate, the Healer is a unit that is capable of
healing your nearby troops. It actually has no means of attacking and
instead its attack is replaced with a healing spell. Healers will follow
your troops at significant distance, generally picking one target and
sticking to it until it dies. The Healer’s attack heals all units nearby
its target over a fairly significant range, so its strength is
maximized when healing troops that are stacked on top of one another.
In this guide to the Clash of Clans Healer, we will discuss basic
stats and upgrade levels as well as cover the best strategies for using
this unit in an in-depth fashion.
Healer Basic Information, Stats, and Levels
Training Time: 15 minutes
Supply Cost: 14
Movement Speed: 16
Targets: Ground
Preferred Target: Any (your own units; heals with area splash)
Barracks Required: Level 8
Supply Cost: 14
Movement Speed: 16
Targets: Ground
Preferred Target: Any (your own units; heals with area splash)
Barracks Required: Level 8
Level
|
Healing Per Second
|
Attack Speed
|
Heal Per Hit
|
Hitpoints
|
---|---|---|---|---|
1 | 35 | 1 attack per .75 seconds | 25 | 500 |
2 | 42 | 1 attack per .75 seconds | 39 | 600 |
3 | 55 | 1 attack per .75 seconds | 39 | 840 |
4 | 77 | 1 attack per .75 seconds | 50 | 1176 |
Level | Training Cost | Upgrade Cost | Laboratory Level | Town Hall Requirement |
1 | 5000 | None | None | 6 |
2 | 6000 | 750,000 | 5 | 7 |
3 | 8000 | 1,500,000 | 6 | 8 |
4 | 10000 | 3,000,000 | 7 | 9 |
Healers are the only unit in Clash of Clans which heal your troops
instead of attacking. Healers are flying units and will follow nearby
units taking damage. Healers do not make an effort to avoid damage.
The Healer’s healing ability targets a wide area, so all units nearby the Healer’s target will receive full healing.
One important thing to note is that Healers will not target flying units.
Healers will only heal ground units. Healers will heal hero units, but
hero units only receive half the amount normally healed.
CoC Healer Strategy
Healers are a high-end unit in Clash of Clans given their 15 minute
training time and 14 housing supply cost. They are also fairly
expensive, running 5,000 Elixir as a new unit and 10,000 Elixir at max
level.
Since Healers will not target flying units, they are naturally best
paired with ground units. Healers also work best in clusters of 2-3
Healers, as single Healers are very vulnerable to the Seeking Air Mine.
Healers in Farming
One of the biggest mistakes players in Clash of Clans make is
regularly using the Healer as part of their farming armies. If you are
just farming Gold and Elixir and are TH9 or less, you really do not need
Healers to efficiently farm. Waiting for the Healers to train and
spending that much Elixir just is not efficient for Gold or Elixir
farming.
The Healer is really only needed if you are going Dark Elixir
storage, as this is usually well-defended by enemy players. Two Healers
can sit behind 15+ Giants or a few P.E.K.K.As which can then
subsequently core their way towards an enemy’s Dark Elixir storage. Rage
Spells help immensely for this purpose, as they benefit both the ground
units and the Healer.
Healers in War Battles
Healers are quite useful in War Battles. Healers make great support
for large clusters of Giants or even beefier ground units like
P.E.K.K.As, Golems, or even the Witch’s Skeleton summons. While Healers
do not provide significant direct healing to the Barbarian King (or the
Archer Queen), if the Healers stay up for a long period of time, they
can significantly increase the lifespan of the Barbarian King.
Healers and Spells
The Healer can be healed by the Healing Spell. If your Healers are
getting hit hard by Air Defense towers and your offensive units are
taking too long to take down the tower, the Healing Spell can help keep
your Healers alive for awhile.
The Healer really shines with the Rage Spell, as it significantly
improves both movement speed and amount healed. Dropping a Rage Spell on
units that are being healed by a Healer is like dropping a Healing
Spell at the same time. Since the Healers hang back from your offensive
units, you can get double usage out of the Healer in this instance.
Healers the Inferno Tower
One of the biggest weaknesses of the Healer is the Inferno Tower.
Units being targeted by the Inferno Tower are unable to receive healing.
Keep this in mind when placing your Healers, particularly if the
Inferno Tower is set to multi-target mode.
Healers as a Clan Castle Unit
Healers are not particularly useful in the Clan Castle, although they
do have an interesting function. Healers cannot attack enemy units, so
if the other units in the Clan Castle have been destroyed, the Healer
has nothing to do. At this point, Healers will actually begin healing
defensive towers and regular structures. While this sounds good in
theory, it does not work out very well. Consider the Healer’s actual
healing per second is very low – the area of effect is what makes it
strong. Since buildings do not stack on top of another, the amount of
healing a Healer will provide a defensive structure is very low.
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