The Air Defense tower is the only tower in Clash of Clans that
exclusively targets air units. Despite its inability to hit ground
units, the Air Defense tower is one of the most important defensive
structures in Clash of Clans. It has by far the highest damage per
second of any tower (aside from a charged up Inferno Tower) and a very
long range. The Air Defense is essential for protecting the player
against high threat, high health air units like the Dragon and Healer.
Air Defense Basic Stats, Upgrades, and Number Available by Town Hall Level
Damage Type: Single Target
Attack Speed: 1 attack per 1 second
Range: 10 Tiles
Targets: Air
Building Size: 3 units by 3 units
Attack Speed: 1 attack per 1 second
Range: 10 Tiles
Targets: Air
Building Size: 3 units by 3 units
Air Defense Upgrades and Stats by Town Hall Level
Air Defense Level
|
Town Hall Requirement
|
Damage Per Second
|
Damage Per Hit
|
Hitpoints
|
Upgrade Cost (Gold)
|
Build Time
|
---|---|---|---|---|---|---|
1 | 4 | 80 | 80 | 800 | 22,500 | 5 hours |
2 | 4 | 110 | 110 | 860 | 90,000 | 1 day |
3 | 5 | 140 | 140 | 900 | 270,000 | 3 days |
4 | 6 | 160 | 160 | 940 | 540,000 | 5 days |
5 | 7 | 190 | 190 | 990 | 1,080,000 | 6 days |
6 | 8 | 230 | 230 | 1040 | 2,160,000 | 8 days |
7 | 9 | 280 | 280 | 1100 | 4,320,000 | 10 days |
8 | 10 | 320 | 320 | 1160 | 7,560,000 | 12 days |
Number of Air Defense Towers By Town Hall Level
Town Hall Level
|
4
|
7
|
8
|
9
|
---|---|---|---|---|
Number of Air Defense Towers | 1 | 2 | 3 | 4 |
The Air Defense is the only low-level tower in Clash of Clans that
deals significant damage even from level 1. While this damage goes up
significantly from upgrades, even a level 1 Air Defense tower is capable
of dealing big damage.
Air Defense Tower Strategy
Placement of the Air Defense tower is essential to good defense in
Clash of Clans. If Air Defense towers are placed carelessly, they can be
easily picked off, leaving the base vulnerable to a number of attacks.
The Air Defense tower is particularly important in protecting the
defending base against Healers and Dragons; without Air Defense towers,
the player has no way to stop either of these units.
Strengths and Weaknesses
The only weakness of the Air Defense tower is that it cannot attack
ground units. Spread out Air Defense towers and keep them a bit deeper
in the base in order to protect against attempts to snipe out Air
Defense towers.
Sometimes players using air-based armies try to take advantage of the
Air Defense tower by using Dragons or Minions. A few Dragons are
sometimes used in an attempt to “tank” the damage dealt by the Air
Defense tower while the player attacks with Balloons or a ground-army
supported by Healers. Keeping the Air Defense tower fully upgraded will
prevent Dragons from tanking damage for very long.
Minions are sometimes used to target Air Defense towers because Air
Defense towers can only hit one target at a time. A swarm of Minions can
easily overpower an Air Defense tower. An Air Defense Tower can be
protected from Minion swarms by keeping the Air Defense towards the
center of the base, keeping it within range of an Archer Tower, or by
placing a Air Bomb or Wizard Tower near the Air Defense.
Air Defense Tower Placement
Air Defense towers should be placed towards the center of the base.
Air Defense towers should never be in a position where they can be
easily sniped by enemy units (i.e. on the perimeter of the base). From
Town Hall levels 4 to 6, players only have 1 Air Defense, so it needs to
be protected as a priority. The Air Defense should be placed directly
in the center of the base at Town Hall 5 and 6 (getting attacked by air
units at Town Hall 4 is rare) as it is the only structure players have
that can stop the Healer.
At Town Hall 8 and above, it is ideal to place the towers in a
triangle or square-shaped pattern so that there are many high health
targets between the towers (resource storage buildings, Town Hall, the
Clan Castle, etc). This makes it very difficult for a mass Dragon army
to attack the player, as Dragons will get hung up for some time
attacking the high health structures. It also ensures that 1-2 Rage
Spells will not allow Dragons to quickly power through all Air Defense
structures.
Never place Air Defense towers directly next to one another as this
leaves the towers vulnerable to Lightning Spells. It normally takes 3
Lightning Spells to destroy an Air Defense tower (meaning a player can
only destroy one Air Defense tower through spells per battle). However,
if Air Defense towers are adjacent to one another, four Lightning Spells
will destroy both towers, leaving the player very vulnerable to Dragons
or Healers.
Air Defense Upgrade Priority
Upgrading the Air Defense should be seen as a top priority amongst
defensive towers. The reason for upgrading the Air Defense early is due
to its long training time and the fact that players should only upgrade a
single Air Defense at once. Upgrading more than one Air Defense at a
time leaves the player extremely vulnerable to both Dragons and Healers.
Upgrading Air Defense structures one at a time takes a long period of
time, so it is best to start upgrading the Air Defense early.
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